Apr 23, 2024  
Undergraduate/Graduate Catalog 2019-2020 
    
Undergraduate/Graduate Catalog 2019-2020 [ARCHIVED CATALOG] See drop-down menu above to access other catalogs.

COMP 426 - 2D Game Design

(3 credits)
Prerequisite: COMP 250 with a minimum grade of “C-“
This course will look at the whole life cycle of game development. The focus will be on 2D games, avoiding some of the implementation details that hinder the development of 3D games. Students will begin with sketching out ideas, and implement 2D graphics-based games. Students will experiment with 2D game concepts like scrolling, tiled maps and creating the illusion of infinite space. Game Artificial Intelligence including pathing and goal selection will be covered. Students will also explore issues of art selection for games, including copyright issues and intellectual property.