Oct 16, 2018  
Undergraduate/Graduate Catalog 2014-2015 
    
Undergraduate/Graduate Catalog 2014-2015 [ARCHIVED CATALOG] See drop-down menu above to access other catalogs.

COMP 426 - 2D Game Design

(3 credits)
Prerequisite: COMP 330, completed with a grade of “C-” or higher
In this course we will look at the whole life cycle of game development. We will focus on 2D games, avoiding some of the implementation details that hinder the development of 3D games. Students will begin with sketching out ideas, implement 2D graphics-based games. Students will experiment with 2D game concepts like scrolling, tiled maps and creating the illusion of infinite space. We will look at game Artificial Intelligence including pathing and goal selection. Students will also explore issues of art selection for games, including copyright issues and intellectual property.